The Ethics Sandbox - GDD Discussion

The Ethics Sandbox - GDD Discussion

Postby athecondor » Mon Feb 11, 2013 8:42 pm

Hey everyone! This is the Game Design Document I've been working on. If you have any interest in working on this project just let me know, send a message or post a reply. Any thoughts you have are appreciated.

https://docs.google.com/document/d/1Wq- ... sp=sharing

the TLDR of it: The Ethics Sandbox is a story driven traditional RPG. Set in the present day, it pokes fun at game logic by having it juxtapositioned with legitimate human reactions (think of the scene in Wind Waker where you're forced to pay for the pots you break). It's a very open ended human drama that tackles plots relevant to the personality the player chooses. It tentatively contains 9 unique playthroughs that correspond to the combination of the player's ethical alignment (id, ego, superego) and skill level (successful, fallible, hopeless).
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Re: The Ethics Sandbox - GDD Discussion

Postby samreinod » Tue Feb 12, 2013 12:18 pm

Hey,
first of all, thank you, that you posted your GDD here.
But would you please let us Comment your GDD at docs.google.com?
It would make it better to answer to simple understanding question and its easier to work with it.
Thank you!
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Re: The Ethics Sandbox - GDD Discussion

Postby Jan Peter » Tue Feb 12, 2013 6:37 pm

This looks awesome :)
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Re: The Ethics Sandbox - GDD Discussion

Postby athecondor » Tue Feb 12, 2013 8:18 pm

Of course! Sorry about that, I've enabled comments now. Thanks for reading both you guys =)
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Re: The Ethics Sandbox - GDD Discussion

Postby samreinod » Tue Feb 12, 2013 9:12 pm

Finally I found it.
First thing that came into my mind: http://www.storyteller-game.com/
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Re: The Ethics Sandbox - GDD Discussion

Postby athecondor » Tue Feb 12, 2013 10:56 pm

samreinod wrote:Finally I found it.
First thing that came into my mind: http://www.storyteller-game.com/


=D I like that! Never seen that before. I haven't given it a whole lot of thought but I think the Ethics Sandbox could crowd source content. Building the main game we'd have a warehouse of assets and a good system of managing conversation trees and how to attach psyche or skill experience to them. Openning it up would no doubt increase the game's longevity.
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